The necromancer is as "gifted" as the sorceress on that front. He will help your minions hit, and not prevent them from being hit. Also invest in golem mastery and summon resist.įor the mercenary, take an Offensive Act 2 merc from Normal, it has Blessed Aim. it has the most life, provided you invest enough points in it.it slows down enemies (not only movement, but also attack speed).For the golem, pick the clay golem (yes, clay!) for the following reasons: Do invest however in skeleton mastery for revives. All you have to do is have enough sturdy minions to create The First Corpse(tm) and there you go.įorget abot skeletons. There is Iron Maiden, yes however, Iron Maiden is a curse whereas Thorns is an aura therefore you are free to use curses.ĪD, as you may know, reduces the physical resistance of monsters by an absolute 100%, therefore if the monster already has an innate physical resistance, the effect is all the more devastating (for instance, going from 50% to -50% -> physical damage multiplied by 3).ĬE damage is 50% physical, 50% fire, so with AD the physical part of the damage is amplified.Īll in all, not many foes, even in Hell, can withstand that combination. Here is a summarised guide of the build I always go to with a necro, since it fits my play style (I rarely run, I want to clear everything), along with some questions at the end.
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